Shot
The shooter pulls the trigger of a training firearm with a laser emitter, which only turns on at the moment of the shot.
FDP Simuladores · Laser shooting simulator
Shooting training with a laser firearm, life-size projection and tactical 3D scenarios. No ammunition, no risk, and every shot measured.
A shooting simulator that turns any room with a projector into a training range. The shooter fires a training firearm with a laser emitter at the projected scenario; a camera detects every shot and the software turns it into a real hit on the target, the silhouette or the threat.
From shot to impact instantly, with off-the-shelf equipment you already know.
The shooter pulls the trigger of a training firearm with a laser emitter, which only turns on at the moment of the shot.
The projector shows the scenario on a screen or a wall, with life-size targets.
A camera watches the projection and locates the laser flash frame by frame, with millimeter precision.
The software applies the ballistics of the chosen firearm, scores the shot and makes the target react instantly.
The impact shifts according to the firearm (zeroing, bullet drop, wind and dispersion), just as it would with live ammunition.
Off-the-shelf equipment: a Windows computer, a projector, a camera, speakers and training firearms.
Real footage from the simulator. Each clip plays silently while you watch.
Ring target at 10 meters, real-time hits and an on-screen helper target.
Silhouettes that move closer and farther away; every hit is scored by zone.
Enemies that take cover, peek out and shoot from a rooftop.
Moving targets between cars and barricades: reaction and accuracy.
Room by room: hostages must not be hit, and they run away once freed.
Threats shoot back: cover matters. At the end, the results.
Several shooters can train at the same time in front of the projection, each in their own lane and with their own score sheet, while the instructor runs the exercise from the console.
Its own screen, separate from the projection: set up the exercise, register shooters, start and stop the series and follow the live scoreboard.
The instructor no longer evaluates «by eye»: there is data to correct mistakes and compare progress over time.
Time to first shot, split times between shots and total time of the series.
Points by zone or ring, and points per second (hit factor).
Average radius and maximum spread of the group, in millimeters.
Tells a firearm zeroing problem apart from an aiming problem.
Threats neutralized, reaction time, civilians hit and times the shooter was hit.
Score sheet per shooter, same format for precision and 3D, and export of every series to CSV.
Request a demo and try SIMAK with your own personnel.
Also at contacto@fdpsoftware.org